Writing for Eurogamer, Edwin Evans-Thirlwell described it as "whimsical without being frivolous and tender without being maudlin", before slapping a Recommended badge atop its bonnet in his review. Night in the Woods was much loved around these parts on release. However, I guess Vita might be a possible outlier, with the Atari Jaguar and 3DO considerably further down the list. As such, it's probably safe to surmise that Switch is the mysterious device being alluded to here. Given that the Xbox One and PS4 versions are already a known quantity, we can immediately cross them off the list of potential other consoles. Among Infinite Fall's deluge of Weird Autumn Edition announcement tweets today was one reading, "Stay tuned for news on another console, which I am unable to mention for reasons, but you know what console I'm talking about." There's one last potentially exciting bit of Night in the Wood news. PS4 players, meanwhile, will get them a smidgeon later, in January 2018. As a bonus, Xbox One and PC players will receive Longest Night and Lost Constellation, the two previously released supplemental games, on launch day. When you have to choose with whom to spend the night, I decided to pick Bea, sort of my all Bea run. I felt pretty uncomfortable during that part, but everythings fine after that so far. Weird Autumn will be made available as a free update for existing PC and PS4 players on release day.ĭecember 13th also marks Night in the Woods' Xbox One debut, where it will arrive in its new Weird Autumn guise. It’s a bit painful to play her doing those destructive things - but weirdly effective in terms of helping us understand her. The announcement trailer is marginally more illuminating, revealing that it will feature "new weird, new crimes, and old tales". Known as the Weird Autumn Edition, the new version features (in the words of its creators) "a whole bunch of new content". These are located in the StreamingAssets/PS4 directory, within the game's Unity game data folder.Developer Infinite Fall's celebrated narrative adventure Night in the Woods - a game of cute animals and crippling existential dread - is getting a "director's cut" on December 13th. These are present in the original release, and are still present as of the December 2017 "Weird Autumn Edition" update, despite the developers' stated intentions to remove them eight months earlier. The final version of the game has leftover placeholders from an abandoned experiment with prerendered cutscenes the final game renders everything in-engine. This seems to be poking fun at the Janitor's mysterious appearances throughout the game. Janitor: Haw! Wait til the fellers at Miller’s hear about this! Janitor: Must be late to the migratin’. Janitor: That’s a Great Nor’Easter King Crane! janitor walks back onscreen interrupting// Mae: finally some part of this makes sense. giant astral-god-looking bird flys up and into the sky in the bg// Mae: wait! How do you know my name? #line:0196c8 Janitor: *wheeze* haw haw haw! #line:e73167 The file "TowneCentreEast.yarn" contains some unfinished and commented-out dialogue, related to the "Janitor_A4D3" event seen during the epilogue. Disable has no code associated with it, and as such does nothing.Directional pushes the player in a set direction.Multiply as its name implies, multiplies the player's gravity by a set multiplier.CentralByDistance pulls the player towards the center of the GravityZone more or less depending on how close the Player is to the center.CentralNormalized pulls the player towards the center of the GravityZone.Unused code exists for "GravityZones", which are never used in-game in a functional form.Ĭode exists to handle the GravityZones and affect the Player accordingly, but it is never called. While they have corresponding code, it doesn't actually work. There are some unused actions for the laptop desktop icons. This was probably used for testing out the placement of options, and making sure they fit in the menu. Very funny, teasing us with a Virtual Reality Reality Virtualness mode like that.
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